Spore
So this is a little more geek than eco, but I guess so am I: the Internet is all abuzz with news of Will Wright's (Sim City, the Sims, etc.) upcoming computer game, Spore. The game starts at the microbe level and you move your little microbe around in search of nourishment. As you move, the microbe evolves.
It responds to input from you and when it lays an egg, you get the next step in evolution. Maybe you'll add a fin or a tooth. You carry on adapting your microbe to its environment in this way until it becomes a more complex organism. Now you're locked into certain of your creation's characteristics, but you can still change it drastically by adding or subtracting limbs, changing the way it walks or eats.
Eventually, you're locked into what kind of creature you have, and it becomes the dominant species. Now you're trying to help your tribe of these little creatures survive and excel and it takes on somewhat of a primitive SimCity feel. And so on. Of course, I could have saved you the time of reading that vague description by providing you with this link to Will Wright explaining his own game, but I didn't.
We'll keep following the development of this game -- no release date is set yet -- but here are some links to check out if you want to know more about how Spore could save game publisher Electronic Arts, see Wired's interview with Wright, or revisit early 90's gems SimEarth and SimLife.
